Duhamel, James & One Take Tigers - Tom Clancy's Rainbow Six Extraction - SPLATTER - (ORIGINAL SOUNDTRACK) vinyl record cover

1

New York Theme

2

Crisis Averted

3

Ground Zero

4

Area Compromised

5

Stealth Squad

6

Ash Theme

7

The Thing

8

Mutation

9

Cluster

10

Arctic Base

11

Extraction

12

West Coast

13

On the Edge

14

Grunts

15

A Glimmer of Hope

16

Arch Ans

17

Under the Arch Tree

18

Truth or Consequences

19

The End


Item UPC: 5024545973013

Date First Available:

Label: LACED RECORDS

Duhamel, James & One Take Tigers

Tom Clancy's Rainbow Six Extraction - SPLATTER - (ORIGINAL SOUNDTRACK)

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Vinyl

$45

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ABOUT THE ALBUM


Co-op squadmates Laced and Ubisoft have extracted the spine-tingling electro-acoustic soundtrack to Rainbow Six Extraction and will infuse it into the ultimate form of analogue audio. The double LP will see 'REACT splatter' discs slip into a deluxe gatefold sleeve adorned with artwork by the team at Ubisoft Montréal. 19 tracks mastered for vinyl by sonic special ops agents will be pressed to heavyweight LPs. Composer James Duhamel teamed up with the One Take Tigers (the snappy nickname for the audio wizards at Ubisoft Montréal) to create an uneasy and mysterious generative real-time underscore for Extraction. The cue fragments queued up in the game comprise electronic sounds created by rabid synth-collector Duhamel and an array of acoustic instruments recorded by he and the 'Tigers - all synced to the same bpm and key to help the building blocks fit together. The 'power trio' of the score is the octobass, the ondes martenot and the pipe organ, complemented by instruments like the banjo and clarinet, and percussion including angklung and waterphones. Certain live recordings were run through audio processing in real-time to create eerie effects in the moment. And never put it past an audio team to sneak other oddities into a soundscape - with rakes, sword clashes and kitchen utensils serving as percussive sounds on the Extraction OST.To mix the soundtrack album from musical fragments for an otherwise randomised game score, the team brought an authorial hand to proceedings, creating a structured musical narrative of sorts. The goal was to make an album that's original, immersive, and helps to communicate the mood of the game.

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